【世界独家】复古即时战略游戏 - D.O.R.F. - 2023.01.31 - 开发日志 - 月底更新

来源:哔哩哔哩   时间:2023-02-01 09:50:01


(资料图片仅供参考)

大家好,首先,感谢所有新的支持者。一些在线出版物似乎已经写了一些关于 DORF 的文章,所以这无疑有助于让更多人关注这个项目。在实际开发中,资源系统的工作仍在进行中。有很多调整,并将现有概念修改为更可行的东西。长话短说,我们关于资源收集和运送单位应该如何运作与资源物流概念相关的一些想法并没有完全奏效,所以我们正在重组一些概念以确保这些概念能够顺利实施。值得庆幸的是,我们并没有放弃那么多东西:DORF 现在*终于*拥有了一个功能性的资源系统和收割机。

与通常只有一种资源收集器的其他 RTS 游戏不同,DORF 的工作方式略有不同。一旦存放在建筑物中,资源不仅会收集起来并立即供玩家使用,而是需要先进行处理。您的总部建筑以及专用的精炼厂建筑将利用您的单位收集的资源并将其转化为您可以实际使用的东西。你的收割机和其他单位收获的垃圾将转化为可用的材料,而从泵中提取的原油将转化为可用的燃料(别担心,这个游戏不会有某种车辆单位可以运行的燃料系统出于;燃料只是指需要建造更高级单位的第二种资源类型。想想《星际争霸》中的 Vespene)。另一点要提的是:步兵单位不仅仅是战斗单位,而且将能够执行更实用的任务,即资源收集。

当然,专用资源单元的收获效率更高。但这确实给了步兵单位更多的实用性,特别是因为被摧毁的车辆、结构,甚至树木和巨石等环境物体都会留下碎片,这可能会阻碍或阻挡某些单位并阻止建设。因此,能够用基本单位清除它,而不是仅仅依靠专门的收割机,显然是有用的。

还有前面提到的物流系统。资源必须从精炼厂转移到生产结构才能建造单位,或者在建造建筑物时转移到建筑工地。这可以通过多个运输单位来完成,但每一方都将获得一个专用单位,用于在建筑物之间快速运输加工过的材料和燃料。虽然目前,这必须手动完成,但我们最近的大部分工作一直在尝试设计一个系统,使其足够自动化以避免单调乏味,同时又足够实用以避免玩家似乎无法控制自己的情况自己的资源单位。当然,这不是移动资源的唯一方法;还有一些工作正在开发一个系统,该系统允许资源通过管道从一个建筑物转移到另一个建筑物。这些将非常有效地移动资源,但显然,作为固定结构,它们不如移动叉车和卡车灵活。还有更先进的资源转移方法的计划——我们想把火车和飞机作为这个资源物流系统的一部分——但这些事情取决于对引擎路径逻辑的更新,所以这些是一条路超出当前开发阶段的范围。这就是现在开发进度的全部内容,一旦我们在实施这个新资源系统方面取得更多进展,(希望)很快就会有更多进展。

原文内容

Hello everyone,First off, thanks to all the new backers. There seem to have been a few articles written about D.O.R.F. by some online publications, so that has certainly helped get more eyes on the project.Onto actual development, work on the resourcing system is still being done. There's been a lot of tweaking, and revising existing concepts into something more workable. Long story short, some of the ideas we had regarding how resource gathering and delivering units should function in relation to the resource logistics concepts didn't quite work, so we're retooling some concepts to make sure these concepts are implemented smoothly.Thankfully it's not as though we've had to scrap all that much: D.O.R.F. now *finally* has a functional resource system and harvesters.

Unlike in other RTS games where there is usually a single type of resource gatherer, D.O.R.F. works a bit differently. Resources aren't just gathered and instantly available to the player once deposited in a building, and instead will be need to be processed first. Your HQ building, as well as dedicated Refinery buildings, will take resources gathered by your units and convert them into something you can actually use. The junk harvested by your Harvesters and other units will be converted into useable Materiel, while Crude Oil extracted from pumps will be converted into useable Fuel (don't worry, this game won't have some kind of fuel system that vehicle units can run out of; Fuel simply refers to a second resource type that more advanced units need to be constructed. Think Vespene, from Starcraft).Another thing to mention: infantry units aren't just combat units, and will be able to perform more utilitarian tasks, namely resource gathering.

Of course, dedicated resource units are more efficient at harvesting. But this does give infantry units a bit more utility, especially since destroyed vehicles, structures, and even environmental objects like trees and boulders will leave debris behind, which can hinder or block certain units and prevent construction. So being able to clear it with basic units, instead of solely relying on dedicated Harvesters, is obviously useful.

There's also the aforementioned logistics system. Resources must be transferred from the Refinery, to production structures to be able to build units, or to construction sites when constructing buildings. This can be done with a number of transport units, but each side will get a dedicated unit for rapidly transporting processed Materiel and Fuel from building to building. While currently, this must be done manually, the bulk of our work lately has been in trying to devise a system that allows this to be automated enough to avoid tedium, while being useable enough to avoid situations where the player has seemingly no control over his own resource units.Of course this isn't the only way to move resources around; there's also work being done on a system that allows resources to move from building to building via pipelines. These will move resources around very efficiently, but obviously, being stationary structures, they are not as flexible as mobile forklifts and trucks.There are also plans for more advanced methods of resource transfer as well - we want to include trains and aircraft as part of this resource logistics system - but such things are dependent on an update to the engine's pathing logic, so those are a ways off and out of the scope of the current phase of development.That's all for development progress now, more to come (hopefully) soon as we make more progress in implementing this new resource system.

关键词: 星际争霸 无法控制 燃料系统

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